chenbin 19e730574b upgrade | 4 years ago | |
---|---|---|
.. | ||
Icons | 4 years ago | |
Plugins | 4 years ago | |
Runtime | 4 years ago | |
CHANGELOG.md | 4 years ago | |
CHANGELOG.md.meta | 4 years ago | |
Documentation~.zip | 4 years ago | |
Documentation~.zip.meta | 4 years ago | |
Icons.meta | 4 years ago | |
LICENSE.md | 4 years ago | |
LICENSE.md.meta | 4 years ago | |
Plugins.meta | 4 years ago | |
README.md | 4 years ago | |
README.md.meta | 4 years ago | |
Runtime.meta | 4 years ago | |
Samples~.zip | 4 years ago | |
Samples~.zip.meta | 4 years ago | |
package.json | 4 years ago | |
package.json.meta | 4 years ago |
Thank you for purchasing a license of Native Audio! http://www.exceed7.com/native-audio
Questions/Problems/Suggestions : 5argon@exceed7.com Unity Forum : http://forum.unity3d.com/threads/526837/ Discord : https://discord.gg/8gthuWA
With internet connection you should visit : http://www.exceed7.com/native-audio
Without internet connection, the website mentioned was generated from files in a hidden folder. Currently you may see it in a zipped form Documentation~.zip
, because Asset Store do not support publishing unimported folders yet so I have to zip them to make them go together.
Please unzip it to access the documentation. Also you can unzip Samples~.zip
to access unimported samples, which you can copy them to your project to make them actually import.
After you get a Documentation~
folder, you can read them in their Markdown form from your code editor. Markdowns are human readable by design. They won’t be imported to Unity too, as the folder has a trailing ~
. It is great because Unity will not create .meta
files for them and not import tutorial texts and images, they are not a part of your game. The same goes to unzipped Sample~
folder, they are not supposed to import until you want to see them. This format is currently the best practice.
With an IDE like Visual Studio Code, you can use “Markdown: Open Preview to the Side” to even display a nicely rendered Markdown with images working properly. Navigate by clicking on different files on the folder tree.